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Jonathan Amador
Jonathan Amador
3D Character Artist
Malmö, Sweden

Summary

My name is Jonathan Amador and I'm a 3D Character Artist working in video games.

Nationality:
Swedish
American

Languages:
Swedish
English

Skills

3D ModelingDigital SculptingTexturingConcept ArtScones Baking

Software proficiency

Unity
Unity
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Marvelous Designer
Marvelous Designer
DaVinci Resolve
DaVinci Resolve
After Effects
After Effects
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Chosen by Odin
    • Year
      2027
    • Role
      3D Artist
    • Company
      Bedtime Digital Games
    • Video Game
      Steamworld: Headhunter
    • Year
      2023
    • Role
      Junior 3D Artist
    • Company
      Thunderful Games
    • Video Game
      Wavetale
    • Year
      2021
    • Role
      Intern
    • Company
      Thunderful Games
    • Video Game
      Bachelor - Slay the Dragon!
    • Year
      2020
    • Role
      Director
    • Company
      The Animation Workshop
    • Commercial / Advertisement
      NGO - The Intrusive Mailman
    • Year
      2018
    • Role
      Generalist
    • Company
      EDRi

Experience

  • 3D Character Artist at Raw Power Mobile
    Copenhagen, DK
    June 2025 - August 2026

    I worked on Unannounced Project at Raw Power Mobile as a 3D Character Artist

    Unannounced Project is a stylized character collecting team battler mobile game, made in Unity

    Responsibility: sculpting/modelling characters and setting them up in Unity

    Softwares used: Blender, Zbrush, Photoshop, Unity

  • Chosen by Odin at Bedtime Digital Games
    Aalborg, DK
    June 2022 - May 2025

    I worked on Chosen by Odin at Bedtime Digital Games as a 3D Artist

    Chosen by Odin is a stylized isometric co-op adventure game, made in Unity

    Responsibility: creating the visual language, concepting, creating characters, props and environmental assets

    Softwares used: Blender, Zbrush, Clip Studio Paint, Photoshop, Unity

  • Steamworld: Headhunter at Thunderful Games
    Gothenburg, SE
    March 2021 - December 2021

    I worked on Steamworld: Headhunter at Thunderful Games as a Junior 3D Artist

    Steamworld: Headhunter is a stylized PBR co-op shooter, made in Unity

    I was responsible for creating environmental assets

    Softwares used: Blender, Zbrush, Substance Painter and Unity

  • Intern at Zoink
    Gothenburg, SE
    August 2020 - December 2020

    I worked on Wavetale at Zoink as an Intern

    Wavetale is a stylized surfing game, made in Unity

    I was responsible for creating environmental assets

    Softwares used: Blender, Zbrush, Substance Painter and Unity