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Texturing process using Color Ramps, inspired by Yekaterina Bourykinas workflow

Texturing process using Color Ramps, inspired by Yekaterina Bourykinas workflow

Yone_Default

My favorite sad edgelord boy in the League of Legends universe.
For this piece I tried a few new things: for sculpting I used Mercurial Forge Brushes to achieve cleaner shapes, and for texturing I followed Yekaterina Bourykinas tutorials which she graciously uploaded to her Artstation. I'm really happy with the workflow and the results.