For this project I tried a bunch of new things. I tweaked my modelling and sculpting in Blender, as well as got familiar with the Retopoflow addon. I familiarized myself further with different texturing techniques in Substance Painter. I both rigged and animated, which was a first. After that I got into comp and editing. Overall, I'm happy with what I learned and the final result.
Concept is done by Piper Thibodeau, and I used the Auto Rig Pro addon to create the rigs.